DIVE" in-game): Instructs the pilot to make the aircraft do a quick dive. Even with a sufficient number of parachutes, the pilot will never jump (it is dangerous to do so, as an unmanned cockpit causes the aircraft to steadily dip downwards) unless manually commanded to by the player. If there are an insufficient number of parachutes on board, not all crew members will respond to a "Bail Out!" order. Crew members who jump with a parachute will always survive the jump but are still at risk of being lost afterward. Bail Out!: Instructs every crew member except the pilot to grab the nearest parachute, climb out of the fuselage through the hatch towards the center of the plane, and jump off.It should be noted that an emergency landing must only be attempted when at least one engine is operational telling the pilot to perform an emergency landing with all four engines inoperative will cause the pilot to dip the aircraft's nose downwards towards the ground as if to carry out a suicide attack (It is unclear whether this is intentional or a developer oversight). LAND" in-game): Instructs the pilot to make an emergency landing immediately this can be used either over land or over water, but land is preferable, as a water landing always ends with a crash. These abilities serve to provide extra tools for the player to maneuver the aircraft in otherwise abnormal and/or special ways should some circumstance require it. Each time a new waypoint is set, a bubble with a map icon will appear in the direction of where the new waypoint is relative to the aircraft the player must tag it to instruct the pilot to turn to fly towards that waypoint.Īs with all crew members, the pilot has a set of special abilities activated by buttons on the player's screen. As mentioned above, the pilot will fly to waypoints determined by the crew's navigator.